* Fixed zombie respawning without the sound of the infection * API: Added natives to set players on fire/freeze (custom nades) * API: Added native to randomly spawn a player * Fixed respawning after round end / respawning twice (deathmatch module) * Fixed MP3 ambience sounds not downloaded * API: Allow natives to unfreeze/stop burning * API: Added "zp_class_human_get_max_health(id, classid)" * API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu * Fixed CVAR to respawn players after "worldspawn kill" (now works correctly) * Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked * Fixed zombie defense multiplier not ignored for Nemesis * Fixed PODBots not getting nightvision automatically * Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor * Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow) * Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes) * Fixed run time error " Invalid Player" (Extra item: Infection Bomb) * Fixed run time error "Couldn't create temp file" (Settings API)
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Join our 30,000+ members to receive our newsletter and submit your design work. Price: $29.99 (there’s also a pro version for $79.99 annually) Roughups lets you create hand drawn wireframes on your iPad and easily. The app is pressure sensitive, works with a variety of drawing tools and everything you create is in a high-resolution format.įor illustrators that want to create digitally with the look and feel of doing it by hand, this app is a great solution. Roughups - Wireframing and prototyping on your iPad with Apple Pencil Product Hunt. You can see exactly what you are drawing with mirror images on both screens, unlike those pads that leave a lot to the imagination.Īstropad works with any app on your Mac computer and syncs via Wi-Fi or USB. It works by allowing you to use an Apple Pencil or stylus to draw on the iPad and which move that design right to your desktop computer. It’s got stellar ratings – 4.5 stars with more than 1,200 reviews in the iTunes store – but does require that you have a Mac computer. This is the most expensive paid tool on the list but is packed with features for those who are doing a lot of iPad-based illustration. Astropad helps turn your iPad into a graphics machine. Because lexical scope is pretty much finalized at that point, a marble's color will not change based on anything that can happen later during runtime. The color of a marble's bucket (aka, meta information of what scope a variable originates from) is usually determined during the initial compilation processing. This suggestion of a runtime lookup process works well for conceptual understanding, but it's not actually how things usually work in practice. Similarly, studentID in the if-statement is determined to be a BLUE(2) marble. The lookup process thus determined that students is a RED(1) marble, because we had not yet found a matching variable name as we traversed the scope chain, until we arrived at the final RED(1) global scope. The lookup stops as soon as the first matching named declaration in a scope bucket is found. In Chapter 2, we described the runtime access of a variable as a "lookup," where the Engine has to start by asking the current scope's Scope Manager if it knows about an identifier/variable, and proceeding upward/outward back through the chain of nested scopes (toward the global scope) until found, if ever. How exactly did we determine that it's a RED(1) marble? In Figure 2, notice the color of the students variable reference in the for-loop. The chain is directed, meaning the lookup moves upward/outward only. The connections between scopes that are nested within other scopes is called the scope chain, which determines the path along which variables can be accessed. To refresh the context of our running example, let's recall the color-coded illustration of the nested scope bubbles, from Chapter 2, Figure 2: Fig. Make sure to take your time with the text and all the code snippets provided. Stick with it, though, because these discussions really hammer home just how much we all don't know about scope, yet. Now it's time to dig into the nuts and bolts, so expect that things will get a lot more detailed from here forward. That helps our brains digest what we're learning! That seems like a step you might skip, but I've found it really does help to take the time to reformulate these ideas as explanations to others. Before proceeding with this chapter, find someone else to explain (written or aloud), in your own words, what lexical scope is and why it's useful to understand. You Don't Know JS Yet: Scope & Closures - 2nd Edition Chapter 3: The Scope ChainĬhapters 1 and 2 laid down a concrete definition of lexical scope (and its parts) and illustrated helpful metaphors for its conceptual foundation. |
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